It's not just the price tag: premium games don't fit on mobile | Opinion
The conventional wisdom about releasing premium games on mobile platforms is very simple these days. To sum it up in a single word: don't.To sum it up in a few more words, it's broadly accepted that mobile platforms are the sole preserve of free-to-play models, to the extent that any premium game on these platforms is being sent out to die – that the audience is so accustomed to an up-front price tag of zero that they will balk at being asked to pay anything more, no matter how reasonable the value proposition may appear in a broader context.If that's your perspective on the mobile market, this week's report that Resident Evil 7 has earned less than $30,000 since its launch on iOS at the start of this month will do nothing to challenge your view. Read more
The conventional wisdom about releasing premium games on mobile platforms is very simple these days. To sum it up in a single word: don't.
To sum it up in a few more words, it's broadly accepted that mobile platforms are the sole preserve of free-to-play models, to the extent that any premium game on these platforms is being sent out to die – that the audience is so accustomed to an up-front price tag of zero that they will balk at being asked to pay anything more, no matter how reasonable the value proposition may appear in a broader context.
If that's your perspective on the mobile market, this week's report that Resident Evil 7 has earned less than $30,000 since its launch on iOS at the start of this month will do nothing to challenge your view.
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