Monster Hunter Wilds Hitstop, Friendly Fire, and Target Performance Detailed

A Monster Hunter Wilds Pre-Launch Community Update going over changes after open beta feedback appeared and discussed hitstop, friendly fire, and monster area movement changes, fast travel and pop-up camp additions, and target performance values for the final version of the game. Director Yuya Tokuda appeared to discuss each of the elements being adjusted for the final build. First, the showcase discussed the Monster Hunter Wilds target performance values for the PS5, Xbox Series X, and PC. On both the PS5 and Xbox Series X, there will be Prioritize Framerate and Prioritize Graphics options. The former will run at 60fps, with the output resolution being 3840x2160 and rendering resolution being 1920x1080 as a result. The Graphics option locks the framerate at 30fps, but offers 3840x2160 output resolution and 3072x1728 rendering resolution. The Xbox Series S will only play it at 1920x1080 resolution and 30fps. With PCs, performance will vary depending on what players decide and what our systems look like. The Monster Hunter Wilds hitstop, friendly fire, fast travel, and monster area movement changes came up immediately after that. In the case of the weapon hitstop effect, that will be more noticeable. There will be improved sound effects and actions to make them carry greater weight. In terms of friendly fire, the switch axe, hammer, and gunlance all came up. There will be additional adjustments to make attacks less damaging to fellow hunters, and the Shockproof Jewel can be used to get rid of it for people who don’t care for the effect. Monsters will also move around in the same way they did in Monster Hunter: World in the full version of Wilds. Finally, while the beta didn’t feature fast travel or pop-up camps, the full version of the game will offer both to make it easier to get around the map and prepare in the midst of hunts. The bulk of this showcase focused on adjustments and changes being made to Monster Hunter Wilds following feedback from players after the open beta and additional testing. Starting at about the 47 minute mark, each weapon is detailed. There are slides with English and Japanese text going over each point, as well as brief gameplay showcases to show how the alterations look in action. Here is the full Monster Hunter Wilds Pre-Launch Community Update: https://www.youtube.com/watch?v=tWqiYSA-t8E&ab_channel=MonsterHunter Monster Hunter Wilds will come to the PS5, Xbox Series X, and PC on February 28, 2025. People who pre-order get the Guild Knight Set layered armor and Hope Charm. The post Monster Hunter Wilds Hitstop, Friendly Fire, and Target Performance Detailed appeared first on Siliconera.

Dec 20, 2024 - 18:37
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Monster Hunter Wilds Hitstop, Friendly Fire, and Target Performance Detailed

Monster Hunter Wilds Hitstop, Friendly Fire, Fast Travel, and Target Performance Detailed

A Monster Hunter Wilds Pre-Launch Community Update going over changes after open beta feedback appeared and discussed hitstop, friendly fire, and monster area movement changes, fast travel and pop-up camp additions, and target performance values for the final version of the game. Director Yuya Tokuda appeared to discuss each of the elements being adjusted for the final build.

First, the showcase discussed the Monster Hunter Wilds target performance values for the PS5, Xbox Series X, and PC. On both the PS5 and Xbox Series X, there will be Prioritize Framerate and Prioritize Graphics options. The former will run at 60fps, with the output resolution being 3840x2160 and rendering resolution being 1920x1080 as a result. The Graphics option locks the framerate at 30fps, but offers 3840x2160 output resolution and 3072x1728 rendering resolution. The Xbox Series S will only play it at 1920x1080 resolution and 30fps. With PCs, performance will vary depending on what players decide and what our systems look like.

The Monster Hunter Wilds hitstop, friendly fire, fast travel, and monster area movement changes came up immediately after that. In the case of the weapon hitstop effect, that will be more noticeable. There will be improved sound effects and actions to make them carry greater weight. In terms of friendly fire, the switch axe, hammer, and gunlance all came up. There will be additional adjustments to make attacks less damaging to fellow hunters, and the Shockproof Jewel can be used to get rid of it for people who don’t care for the effect. Monsters will also move around in the same way they did in Monster Hunter: World in the full version of Wilds. Finally, while the beta didn’t feature fast travel or pop-up camps, the full version of the game will offer both to make it easier to get around the map and prepare in the midst of hunts.

The bulk of this showcase focused on adjustments and changes being made to Monster Hunter Wilds following feedback from players after the open beta and additional testing. Starting at about the 47 minute mark, each weapon is detailed. There are slides with English and Japanese text going over each point, as well as brief gameplay showcases to show how the alterations look in action.

Here is the full Monster Hunter Wilds Pre-Launch Community Update:

https://www.youtube.com/watch?v=tWqiYSA-t8E&ab_channel=MonsterHunter

Monster Hunter Wilds will come to the PS5, Xbox Series X, and PC on February 28, 2025People who pre-order get the Guild Knight Set layered armor and Hope Charm.

The post Monster Hunter Wilds Hitstop, Friendly Fire, and Target Performance Detailed appeared first on Siliconera.

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